Supported containers can have their contents hidden by double-clicking on the name of the container. This can be used to detect edge cases like putting an enormous, but very light, object into a small container. often a dedicated healer might not be needed. Not character that just has the ability to heal. There is also an option "Encumbrance: Container/Item Volume" that allows you to assign exterior dimensions to items and interior dimensions to containers. Answer (1 of 7): What D&D class would be best for a healer, except for a cleric First i am talking about a character that is the dedicated healer or medic of the group. To define additional item names that should be detected as mundane or extraplanar containers, edit the ext file attached to this post. Supported mundane containers ('container', 'backpack', 'satchel', 'quiver', 'chest', 'purse', 'pouch', 'sack', 'bag', and 'box') will benefit from the subtotal and maximum size and capacity features, but not the weightless contents. It also provides subtotals in the item sheets of those containers, warns when the container is overfull, and checks that contents are small enough to fit inside the container. This extension provides support for extraplanar containers by ignoring the weight of carried (but not equipped) items in supported containers ('weightless', 'extraplanar', 'of holding', 'portable hole', 'handy haversack', 'efficient quiver', 'quiver of ehlonna', 'horse', 'donkey', and 'mule'). It is a +2 holy longbow with several other special abilities: If wielded by a ranger, the bow gives him or her an extra +4 bonus on the checks related to his or her favored enemy, and checks of his for wild empathy automatically succeed. It apparently appeared in the middle of a lush forest. To work around this, give them a descriptive or functional name like "green backpack" or "backpack of food". The Forest Bow of Ehlonna is a mighty artifact. If you have two containers with the same name (such as two backpacks) you may encounter unintended behavior. This works with CoreRPG, 2E, 3.5E, 5E, PFRPG, and possibly more, although the item names it looks for are based on Pathfinder 1e. All bludgeoning and force effects deal double damage on a normal hit and triple damage on a critical hit. This extension has been tested with FantasyGrounds Unity 4.2.2 (). Magical terrain, cursed, force, necrotic, airborne This necrotic contamination curse causes the bones of all living creatures to become brittle. It also makes working with large inventories easier by allowing supported containers to be collapsed/expanded via double-click. This extension provides support for extraplanar containers by ignoring the weight of carried (but not equipped) items in supported containers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |